Stone Charm (Bard Dance)     

 

Stone Charm will increase the power of a stone animation.

Modification-Point Cost (M.P.C.) : 50

Prerequisites --------------------------- : Bard must be an animationist (no spells need be learned).

Ability-points to invoke:

None. This is considered as a spell.

Area of Effect:

One stone animated creature, whether it be of animationist creation, or not. The Bard must have the animated creature in plain sight.

 

See: "Range".

Avoidance-Roll:

None.

Casting Time:

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6 turns (30 seconds).

 

During the time it takes to perform this dance, the Bard's Defense and Offense will be penalized by -80 (the bard must perform this dance perfectly, or it will fail).

 

Adjusted time to perform Stone Charm:

Charisma ÷ 9 -3 = the number of turns less that Stone Charm can be performed (minimum of 3 turns (15 seconds).

 

Example:

If you have a 43 Charisma, you will divide it by 9 = 4.777 (rounding down when dividing will make this a 4).

 

Then subtract 2 from the 4 = 2

You can perform Stone Charm 2 turns (10 seconds) faster.

You can perform Stone Charm in 4 turns (20 seconds).

Damage:

See: "Explanation".

Duration:

1-D12 turns (+1 turn per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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This dance will increase the power of one animated creature.

 

1 power (+1 power per 7 levels advanced) can be increased, but the Bard must state which power(s) will be increased directly after performing this dance).

 

The powers are as follows:

Attack Damage:      1-D12 per strike (+ 1-D12 per 7 levels the Bard

                                  has advanced).

 

Attacks:                    +1 attack per turn.

Awareness Range:   +50%

Damage-Reduction: +1 per 7 levels the Bard has advanced.

Damage-points:        +50% increase.

Size:                           Increase the size of the animation by 50%,

                                   thus increasing the strength of the animation

                                   by 1-D12 (+1-D12 per 3 levels the bard has

                                   advanced).

 

Note:

When the Bard is higher level, he or she may pick two or more of same powers if so desired. These powers will stack.

Hand Movement:

Two-Hands. The Bard cannot have anything in his or her hands when performing the complex movements of this dance.

Healing:

None.

Immunities:

Only animated class creatures are effected by the power of this dance.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 space (5') per 3 points of the Bard's Awareness. The Bard must have the animated creature in plain sight.

Resting Time:

3 turns (15 seconds).

Special:

None.

Song Preparation:

Not applicable.

Spell-points to cast:

25

Susceptibilities:

None.

Value:

45 Electrum